Rabiat Sadiq

Magic Mitts — Programmable Haptic VR Glove

Goal: affordable, human-centered haptics for XR. I led interaction design, Unity integration, and embedded control.

↓ Latency

~18% vs baseline

Comfort

+24% SUS comfort score

Cost

< $50 BOM prototype

Problem

Haptics are either expensive or impractical. We needed a glove that is affordable, safe, and responsive with intuitive controls.

Approach

Technical Notes

// Unity (C#) pseudo for force feedback trigger
void OnGrab(GameObject obj) { 
    float intensity = Mathf.Clamp01(obj.Mass / 3f);
    Haptics.Emit(intensity); 
}

Outcomes

We demonstrated reliable grasp feedback with lower latency and improved comfort. The form factor supports future ML-based gesture detection.