Magic Mitts — Programmable Haptic VR Glove
Goal: affordable, human-centered haptics for XR. I led interaction design, Unity integration, and embedded control.
↓ Latency
~18% vs baseline
Comfort
+24% SUS comfort score
Cost
< $50 BOM prototype
Problem
Haptics are either expensive or impractical. We needed a glove that is affordable, safe, and responsive with intuitive controls.
Approach
- Rapid prototyping (paper → Arduino → Unity)
- Human-centered testing loops (n=8 usability sessions)
- Data-driven iteration: measured latency, comfort, task completion
Technical Notes
// Unity (C#) pseudo for force feedback trigger
void OnGrab(GameObject obj) {
float intensity = Mathf.Clamp01(obj.Mass / 3f);
Haptics.Emit(intensity);
}
Outcomes
We demonstrated reliable grasp feedback with lower latency and improved comfort. The form factor supports future ML-based gesture detection.